if not MobDamage then
  MobDamage = { };
end

--***********
--  ENGLISH
--***********

--announcements
MOBDAMAGE_ENABLED = "MobDamage: enabled";
MOBDAMAGE_DISABLED = "MobDamage: disabled";

MOBDAMAGE_OPTIONS_LABEL = "MobDamage";
MOBDAMAGE_OPTIONS_TEXT = { };
MOBDAMAGE_OPTIONS_TOOLTIPS = { };
MOBDAMAGE_OPTIONS_TEXT["MobDamageOptionPanelenabled"] = "Enable MobDamage";
MOBDAMAGE_OPTIONS_TOOLTIPS["MobDamageOptionPanelenabled"] = nil;
MOBDAMAGE_OPTIONS_TEXT["MobDamageOptionPanelshowconsole"] = "Show console";
MOBDAMAGE_OPTIONS_TOOLTIPS["MobDamageOptionPanelshowconsole"] = "Shows the console window when checked";
MOBDAMAGE_OPTIONS_TEXT["MobDamageOptionPanelconsolelocked"] = "Lock console";
MOBDAMAGE_OPTIONS_TOOLTIPS["MobDamageOptionPanelconsolelocked"] = "Locks the console window position";
MOBDAMAGE_OPTIONS_TEXT["MobDamageOptionPanelmodifiers"] = "Enable Damage Modifiers";
MOBDAMAGE_OPTIONS_TOOLTIPS["MobDamageOptionPanelmodifiers"] = "Adds modifiers to spells based on talents.\n(ex. 40% to mage fire spells)";
MOBDAMAGE_OPTIONS_TEXT["MobDamageOptionPanelDODGE"] = "Show Dodges";
MOBDAMAGE_OPTIONS_TOOLTIPS["MobDamageOptionPanelDODGE"] = "Show when your target dodges";
MOBDAMAGE_OPTIONS_TEXT["MobDamageOptionPanelPARRY"] = "Show Parries";
MOBDAMAGE_OPTIONS_TOOLTIPS["MobDamageOptionPanelPARRY"] = "Show when your target parries";
MOBDAMAGE_OPTIONS_TEXT["MobDamageOptionPanelBLOCK"] = "Show Blocks";
MOBDAMAGE_OPTIONS_TOOLTIPS["MobDamageOptionPanelBLOCK"] = "Show when your target blocks";
MOBDAMAGE_OPTIONS_TEXT["MobDamageOptionPanelMISS"] = "Show Misses";
MOBDAMAGE_OPTIONS_TOOLTIPS["MobDamageOptionPanelMISS"] = "Show when you miss your target";
MOBDAMAGE_OPTIONS_TEXT["MobDamageOptionPanelRESIST"] = "Show Resists";
MOBDAMAGE_OPTIONS_TOOLTIPS["MobDamageOptionPanelRESIST"] = "Show when your target resists spells";
MOBDAMAGE_OPTIONS_TEXT["MobDamageOptionPanelABSORB"] = "Show Absorbs";
MOBDAMAGE_OPTIONS_TOOLTIPS["MobDamageOptionPanelABSORB"] = "Show when your target absorbs damage";
MOBDAMAGE_OPTIONS_TEXT["MobDamageOptionPanelIMMUNE"] = "Show Immune";
MOBDAMAGE_OPTIONS_TOOLTIPS["MobDamageOptionPanelIMMUNE"] = "Show when your target is immune";
MOBDAMAGE_OPTIONS_TEXT["MobDamageOptionPanelDEFLECT"] = "Show Glancing Blows";
MOBDAMAGE_OPTIONS_TOOLTIPS["MobDamageOptionPanelDEFLECT"] = "Show glancing blows";
MOBDAMAGE_OPTIONS_TEXT["MobDamageOptionPanelREFLECT"] = "Show Reflect";
MOBDAMAGE_OPTIONS_TOOLTIPS["MobDamageOptionPanelREFLECT"] = "Show when your target reflects spells";
MOBDAMAGE_OPTIONS_TEXT["MobDamageOptionPanelEVADE"] = "Show Evades";
MOBDAMAGE_OPTIONS_TOOLTIPS["MobDamageOptionPanelEVADE"] = "Show when your target evades";
MOBDAMAGE_OPTIONS_TEXT["MobDamageOptionPanelWHITEDAMAGE"] = "Show White Damage";
MOBDAMAGE_OPTIONS_TOOLTIPS["MobDamageOptionPanelWHITEDAMAGE"] = "Show white damage done to your target";
MOBDAMAGE_OPTIONS_TEXT["MobDamageOptionPanelSPELLS"] = "Show Spells";
MOBDAMAGE_OPTIONS_TOOLTIPS["MobDamageOptionPanelSPELLS"] = "Show spells that damage your target";
MOBDAMAGE_OPTIONS_TEXT["MobDamageOptionPanelSHIELDS"] = "Show Damage Shields";
MOBDAMAGE_OPTIONS_TOOLTIPS["MobDamageOptionPanelSHIELDS"] = "Show damage done to your target with damage shields";
MOBDAMAGE_OPTIONS_TEXT["MobDamageOptionPanelDOTS"] = "Show DOTs";
MOBDAMAGE_OPTIONS_TOOLTIPS["MobDamageOptionPanelDOTS"] = "Show damage done to your target over time";
MOBDAMAGE_OPTIONS_TEXT["MobDamageOptionPanelconsolealpha"] = "Console Alpha";
MOBDAMAGE_OPTIONS_TEXT["MobDamageOptionPanelconsolealphaLow"] = "0";
MOBDAMAGE_OPTIONS_TEXT["MobDamageOptionPanelconsolealphaHigh"] = "100";
MOBDAMAGE_OPTIONS_TOOLTIPS["MobDamageOptionPanelconsolealpha"] = "Set the transparency level of the console";
MOBDAMAGE_OPTIONS_TEXT["MobDamageOptionPanelReset"] = "Reset Console";
MOBDAMAGE_OPTIONS_TOOLTIPS["MobDamageOptionPanelReset"] = "Resets the position of the console to its default";


MOBDAMAGE_OPTIONSDISPLAY = { };
MOBDAMAGE_OPTIONSDISPLAY["DODGE"] = "MobDamage: Dodge is ";
MOBDAMAGE_OPTIONSDISPLAY["PARRY"] = "MobDamage: Parry is ";
MOBDAMAGE_OPTIONSDISPLAY["BLOCK"] = "MobDamage: Block is ";
MOBDAMAGE_OPTIONSDISPLAY["MISS"] = "MobDamage: Miss is ";
MOBDAMAGE_OPTIONSDISPLAY["RESIST"] = "MobDamage: Resist is ";
MOBDAMAGE_OPTIONSDISPLAY["ABSORB"] = "MobDamage: Absorb is ";
MOBDAMAGE_OPTIONSDISPLAY["IMMUNE"] = "MobDamage: Immune is ";
MOBDAMAGE_OPTIONSDISPLAY["DEFLECT"] = "MobDamage: Deflect is ";
MOBDAMAGE_OPTIONSDISPLAY["REFLECT"] = "MobDamage: Reflect is ";
MOBDAMAGE_OPTIONSDISPLAY["EVADE"] = "MobDamage: Evade is ";
MOBDAMAGE_OPTIONSDISPLAY["WHITEDAMAGE"] = "MobDamage: White damage is ";
MOBDAMAGE_OPTIONSDISPLAY["SPELLS"] = "MobDamage: Spells are ";
MOBDAMAGE_OPTIONSDISPLAY["SHIELDS"] = "MobDamage: Magic Shields are ";
MOBDAMAGE_OPTIONSDISPLAY["DOTS"] = "MobDamage: DOTs are ";
MOBDAMAGE_OPTIONSDISPLAY["console"] = "MobDamage: Console display is ";
MOBDAMAGE_OPTIONSDISPLAY["ALPHACHANGE"] = "MobDamage: Alpha is set to ";
MOBDAMAGE_OPTIONSDISPLAY["lock"] = "MobDamage: Console position lock is ";
MOBDAMAGE_OPTIONSDISPLAY["modifiers"] = "MobDamage: Modifiers are ";
MOBDAMAGE_OPTIONSDISPLAY["minimumdamage"] = "MobDamage: Minimum damage is ";
MOBDAMAGE_OPTIONSDISPLAY["minimumheal"] = "MobDamage: Minimum heal is ";
MOBDAMAGE_OPTIONS_OFF = "off";
MOBDAMAGE_OPTIONS_ON = "on";
MOBDAMAGE_FAILED_RESET = "Cannot reset console during combat";

--Useage
MOBDAMAGE_USEAGE = "Useage: \n";
MOBDAMAGE_USEAGE = MOBDAMAGE_USEAGE .. "/mdmg on|off\n";
MOBDAMAGE_USEAGE = MOBDAMAGE_USEAGE .. "To open the damage console type /mdmg console\n";
MOBDAMAGE_USEAGE = MOBDAMAGE_USEAGE .. "The console can be locked in position by typing /mdmg pos\n";
MOBDAMAGE_USEAGE = MOBDAMAGE_USEAGE .. "Set a minimum damage level with /mdmg mind 000\n";
MOBDAMAGE_USEAGE = MOBDAMAGE_USEAGE .. "Set a minimum healing level with /mdmg minh 000\n";
MOBDAMAGE_USEAGE = MOBDAMAGE_USEAGE .. "Reset the console position with /mdmg reset\n";